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Uppp V0.5

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-Added a way to use links longer than Tolstoi's 'War and Peace' in one line !

I actually laughed out loud at that one!

Looking forward to the updates UFO. Awesome work mate!

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  • nice job its really good

  • Ufo-Pu55y
    Ufo-Pu55y

    Ok, I forgot that rlpack comes with source. I hope ap0x won't mind. Here's the latest one (1.21) and I've simply added masm32's GetCL. So this one is more stable when it comes to commandlines, and you

  • Uh, long time no see... if anybody wants to check out a new beta version, here it is: v0.6 -new: chiptune players bassmod, titchysid, magicv2mengine: xm, mod, it, s3m, mtm, u

Posted Images

good patcher Ufo-Pu55y thnks :)

  • Author

Um.. did I notice a laziness to get some other interesting fonts and cursors

than the ones used in EclipTic's templates ? :huh:

I've attached a pack with 33 small fonts and 27 cursors in the 1st post.

The fonts all come with 'correct' filenames - I had to fix 90% of them.

So they can all be used in uppp skins w/o issues.

Try some of em ;)

Edited by Ufo-Pu55y

{UFO-Pu55y} thanks for share...really help..

I've attached a pack with 33 small fonts and 27 cursors in the 1st post.

Lol. I'm sorry, I used one that is not in your pack (probably) and still pwnz :P

thanks allot its a cool tool

  • Author

Updated..

v0.3:

-No need to vertically flip images anymore

skin guide has been updated accordingly

-Offset patch: able to increase/decrease filesize of target now

-Support for looong URLs ! Example: "www.somewhere.com,http://download.somewhere.com/folder1/folder2/folder****knows/download.zip"

The (short) first link will be shown - but clicking will link to the (long) second !

-Saves window position, opacity and other useless crap

-Fixed bugs, bugs, bugs,...

NOTE: You can't load older version's project files, containing offset patches !

Special thx to sunbeam for testing the **** out of it :)

Edited by Ufo-Pu55y

All's green here :) Wish I could use the src for say - game trainers? :P I'm not too much into DiB, yet I find uPPP can work for game trainers with ease.

Edited by sunbeam

Excellent work Mate!!!

I have to report one minor bug and something that I'm not sure what it is: bug or just me ? :P

Bug: Caption of the last msgbox shows 8] ...

Bug or me: when I try to add some other cursor (one from your collection) it shoots an error adding resource. (Crystal Clear arrow works fine, btw).

Regards,

  • Author
Bug: Caption of the last msgbox shows 8] ...
no bug ^^
Bug or me: when I try to add some other cursor (one from your collection) it shoots an error adding resource. (Crystal Clear arrow works fine, btw).
Dunno :? Just tested all again.

All working ok.. inspite of one (arrow_fire_cursor.ani). Damn, missed that one.. dunno why :?

Sorry for the mess, UFO, it's all about stupid file extensions. Sun, BlackGray1 and BullsEyes are all .ani files and I put .cur in my .ini. thats all.

Cheers,

i managed to port my dup skin with uPPP 0.3 however i found 1 serious bug.. it wont allow me to save my project files! :whoops: [xp sp2]

btw, you should also add a 'remember last opened folder' feature. been taking this for granted before, now i realize how important this simple feature is :D

i know its still in its early stages and so far its quite promising.. i wonder what the milestone version would be like :D

thanks and keep up the good work!

o09fs5.png

Yeah, UFO. It still has that annoying bug - where - when you Offset compare two files, if the patches you've made form a BIG chunk, uPPP refuses to save the project. It can output the patcher though, just doesn't want to save the project o_O.. Tested earlier on an Arma inline and got same problem. I also tested it this way - compared files, deleted the output from the list, and tried to save. It still error'd. We need another VNC session, pal! :D

  • Author
if the patches you've made form a BIG chunk, uPPP refuses to save the project.
Sry, I can not reproduce that error, no matter how hard I try :S

I even tried to blow it up right now: I took a 300MB file and compared it to a copy with 50KB of changes in it !

Patch created - patching works - project's saving and reloading also works for me :?

Well, hopefully nobody will ever come up with a CodeCave bigger than 50KB.. :'O

@sunbeam: Are you using the last version, which I directly gave to you ?

Coz it still had project-saving bugs, which are fixed in the attachment above tho...

Or maybe sunbeam or npad69 could share the files, which are being compared and causing errors ?

Thx ! :)

Or maybe sunbeam or npad69 could share the files, which are being compared and causing errors ?

PM sent.

We need another VNC session, pal! biggrin.gif

goodgrief sunny, i hope this isnt another lame excuse just to show-off your love collections again! :laugh:

(j/k) :tongue:

Edited by npad69

  • Author

Sry, actually it was fixed, but I messed it up :X

v0.3b

-Bug in project-saving.. quick fix

Uploaded again :)

Finally!! Hooray! *does the rumba* =) Saved OK ;)

Ufo-Pu55y, please add to created patches (optionally) feature "Always on top".

thanks for qucik update..and maybe that good idea from slota..to make it "always on top" for optional. thanks

  • Author
Ufo-Pu55y, please add to created patches (optionally) feature "Always on top".
slota, will add another checkbox in the GUI for that. :>

Thx.. good idea.

It's getting greater and greater, thanks and keep up the good work! :thumbs:

aNtRoBs

I donno what is wildcard for SNR! what is wildcard!

Thanks

  • Author
I donno what is wildcard for SNR! what is wildcard!
How do u mean ? Which char to use as wildcard ?

2x "<space>"

or

2x "."

It's a placeholder for bytes in your pattern, which might change.

Like offsets or whatnot..

Yes, thanks Ufo.

I have the error in the attached image when i start your application

i think the proplem with my OS so i need you to help me to discover what is the proplem

UPPP.bmp

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