Ufo-Pu55y

uPPP v0.8

69 posts in this topic

hi,

this mainly is a bug fix release, as I currently don't have enough time pushing stuff...


v0.8
-new: 'pack and execute' button in after-patch-created-dialog
-fix: exceptions while creating patch into 'visible' folder (desktop or any other folder opended in explorer.exe)
-fix: crashes after applying file drop
-fix: offset patch dialog file comparison with huge amount of diffs slow/deadlocks
-fix: slow comparison of original and patched files in 'offset patch' dialog
-fix: packer console output not shown

Here we go => uPPP.v0.8.7z

ps: keep on posting suggestions and bug reports!

greets

Edited by Ufo-Pu55y
31 people like this

Share this post


Link to post
Share on other sites

Surely dear, I will let you know if the bugs I come across. Thanks for the bug fix and update.

P.S. Real Life needs so much sacrifice, Patient, Responsibility and Hard Labour.

Best of Luck,

Malaya2100

Share this post


Link to post
Share on other sites

Thank you very much for the great tool m1060.gif

Share this post


Link to post
Share on other sites

finally a new and better verison :D thank you sir

Share this post


Link to post
Share on other sites

glad to see some bugs are fixed, thanks ufo

Share this post


Link to post
Share on other sites

glad to see some bugs are fixed, thanks ufo

Share this post


Link to post
Share on other sites

glad to see some bugs are fixed, thanks ufo

Share this post


Link to post
Share on other sites

glad to see some bugs are fixed, thanks ufo

Share this post


Link to post
Share on other sites

Hrmmm.. Teddy can you add a button (+counter)

with that sentence for this thread?

I guess it would help... somebody... a lot. rudolph.gif

ps: 10kb

2 people like this

Share this post


Link to post
Share on other sites

thank you Ufo Very cool job !!!! :)

1 person likes this

Share this post


Link to post
Share on other sites

Good Job!. :cc_chinese:

What is already supporting the player *.ay or *.pt3?..

Share this post


Link to post
Share on other sites

Thanks br0, Good Job :)

Share this post


Link to post
Share on other sites

Good Job!. :cc_chinese:

What is already supporting the player *.ay or *.pt3?..

Yes, what is already supporting them?

Have you seen any engine to play these formats?

Share this post


Link to post
Share on other sites

Yes, what is already supporting them?

Have you seen any engine to play these formats?

yes, My Project @: http://forum.tuts4yo...86-wood-shingle :)

Ay Emu, peace of Testaware, XM Play, TSRH, Edge, Kindly, Solitary & http://www.worldofsp...y/ayplayers.htm

SC : Asm, C++ & Delphi only.

I hope the next version of UPP was able to play different music 8-bit extensions, such as Slight Atari Player [*. sap], turrican, sunvox, oxm etc. because most of them just use the music extension *. xm, S3m, *. it, *. mid, *. mo3, *. mod, *. FC3 & 4, sc68, mtm, ahx. and sometimes used the same song. lol :cc_chinese:

Edited by X-88

Share this post


Link to post
Share on other sites

hmm ... what you know how to reduce file size, the smallest? ...

I've tried to compress but only down about 750-500kb.

Share this post


Link to post
Share on other sites

I create my skin and when i try to create the patch i get this message:

In english should be "The input string haven't the right format" or something like that.

erroruppp.jpg

If i use default skin the patch is created without problems... is a bug? or i did something wrong?

CarlosE

Edited by CarlosE

Share this post


Link to post
Share on other sites
yes, My Project @: http://forum.tuts4yo...86-wood-shingle

Ay Emu, peace of Testaware, XM Play, TSRH, Edge, Kindly, Solitary & http://www.worldofsp...y/ayplayers.htm

No, no.. what I meant is a .LIB or .DLL file, ready to get linked with ;)

hmm ... what you know how to reduce file size, the smallest? ...

I've tried to compress but only down about 750-500kb.

Which file? The patch.exe? Upack.exe is included and nothing can seriously beat it.

If i use default skin the patch is created without problems... is a bug? or i did something wrong?

I can only answer that question if you share your template.

Share this post


Link to post
Share on other sites

I can only answer that question if you share your template.

See your PM.

Greets

Share this post


Link to post
Share on other sites

See your PM.

Greets

Hum, yes.. the skinhelper doesn't moan when you don't define a font,

while uPPP itself already expects a font, that's why it fails.

Let's call it a bug and it will be fixed next time,

so that you don't need to include a font,

although I highly recommend to always define a font

due to ****ed up default font settings (mega large for instance)

on many user machines.

;)

Thx for all the links, but sry.. I still didn't see a usable library.

They are all plug-ins for standalone players or something alike.

1 person likes this

Share this post


Link to post
Share on other sites

Hum, yes.. the skinhelper doesn't moan when you don't define a font,

while uPPP itself already expects a font, that's why it fails.

Let's call it a bug and it will be fixed next time,

so that you don't need to include a font,

although I highly recommend to always define a font

due to ****ed up default font settings (mega large for instance)

on many user machines.

I set a font and works like a charm... but patch size is bigger for the font, maybe a default system font could be an option.

Thanks, is a great patch maker.

Share this post


Link to post
Share on other sites

request/question:

Why doesn't uPPP support S&R at bit level ?

The reason for this:

it happened a few times now, where my patcher fails because a simple register change (EAX<->EBX)

I could've covered this eventuality if there way bit level search in uPPP

example:

C603 00 MOV BYTE PTR DS:[EBX],0

C600 00 MOV BYTE PTR DS:[EAX],0

S&R to cover all registers: C6 0? 00

Share this post


Link to post
Share on other sites

At nibble level you mean?

A "C6 ?? 00" would already be too gready?

I'll put it onto the todo list anyway!

cheers

Edited by Ufo-Pu55y
1 person likes this

Share this post


Link to post
Share on other sites

If possible in "File Drop" function can there be os detection as path varies on XP and 7

I got a file drop but confuse in path

%APPDATA% on XP will locate to "%USERPROFILE%\Application Data\FOLDER NAME"

%APPDATA% on 7 will locate to "%USERPROFILE%\AppData\Roaming\FOLDER NAME"

but the actual "FOLDER NAME" Path on 7 is located at "%USERPROFILE%\AppData\Local\FOLDER NAME"

and on XP is located at "%userprofile%\Local Settings\Application Data\FOLDER NAME"

Edited by ksanket
1 person likes this

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now