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Mod Format Help


Guest Firebreath

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Guest Firebreath

Hello :)

I am still new to programming in asm, and I would like to ask how is it possible i could run *.mod files in assembly for music? i came across a tutorial to run *.xm files in asm which was great, but i wanted to know how it would be possible to add mod files.

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well bassmod and fmod use .dll, you can use static libs but then player is 100kb big, there are examples for masm, mod is too old to play it, you can use fast tracker2 and save mod as xm, shouldnt be any difference and then use ufmod, just 5kb player

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Guest Firebreath

thank you human :) that worked out great, mod saved as xm, and ufmod seems good. Im wondering one thing, why is the code dumps of the xm files so big in ufmod?

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