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How can Analyze Anti cheat system?


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What language is your game written in?

There are anti cheat libraries which you can include for your game,

such as: AntiCheatToolkit for C# / Unity

There are also many areas for cheaters such as loaders, injectors, time adjustors, memory searches / patchers from programs like Cheat Engine, what do you want to target? If everything then I suggest using a library like I suggested or download an open source one and learn from its code



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