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Poco lib in Visual Studio 2010 project


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I have a project which includes barswf_cpu - in this one there is no POCO_STATIC; 
in Preprocessor Definitions
in two other subprojects barswf_brook and barswf_cuda there is POCO_STATIC; 
in Preprocessor Definitions:
in those subprojects when it tries to execute:
    g->log->information("BarsWF started");

it crushes when tries to allocate memory!
     msvcr100.dll!operator new(unsigned int size)  Line 63 + 0x1a bytes    C++
     barswf_brook.exe!std::allocator<char>::allocate(unsigned int _Count)  Line 187 + 0x12 bytes    C++
>    barswf_brook.exe!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Copy(unsigned int _Newsize, unsigned int _Oldlen)  Line 1937 + 0x12 bytes    C++
     barswf_brook.exe!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & _Right, unsigned int _Roff, unsigned int _Count)  Line 902 + 0x23 bytes    C++
     barswf_brook.exe!Poco::Message::Message()  + 0x58 bytes    C++
     barswf_brook.exe!main(int argc, char * * argv)  Line 584 + 0x18 bytes    C++
     msvcr100.dll!_initterm(void (void)* * pfbegin, void (void)* * pfend)  Line 873    C
     [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]

    void _Copy(size_type _Newsize, size_type _Oldlen)  // _Newsize = 2880154539, _Oldlen = 0

According to:

- The default is to link the POCO C++ Libraries dynamically (DLL).
- To link statically, the code using the POCO C++ Libraries must be compiled with the preprocessor symbol POCO_STATIC defined.

The question is: will the dynamically linking (dlls) slow down the bruteforce process: the speed of executing program?

I am still confused regarding Poco dll name convention:


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Hi. Some good news: I've used include files directory (.h files) from an very old Poco and I've used libs from a newer Poco
I've set POCO_STATIC in Preprocessor Definitions of all projects;
now this thing works fine on all builds!

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