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Feature suggestions


mrexodia

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Posted
On 31/1/2016 at 7:12 AM, Mr. eXoDia said:

I have been thinking about how to do that for quite some time now, but do you have an idea how to do this on x64 (where the arguments are mostly passed through registers)? 

What about a function like collapse when RSP point to a system call?

I have made a sample to make it clear. I think that can be one of the cleanest solution without wrongly show in the stack the first four parameters...

x64dbg_call_parameters.png

Hope you will like it :)

crystalboy

  • Like 3
  • 3 weeks later...
Posted (edited)

In the last (snapshot_2016-03-05_10-48.7z) breakpoints DLLs do not work.

Edited by sstrato
  • 3 weeks later...
Posted

two suggestions:

Registers window -> copy all registers value to clipboard. (OllyDbg Feature)

Stack /Dump window ->  select addr 003EFE74 - 003EFEA4 . Right mouse menu -Copy - To Clipboard (OllyDbg Feature)

Posted

Suggestion: When u make a search for a constant for example, to put a bp at all references.

Posted

Thanks a lot mate for your efforts!!

  • 1 month later...
Posted

String in references to press F2 to enter a breakpoint could jump to the next line, as in olly.
It would be a way to introduce faster interruption point in a selection.

Posted

@sstrato I removed that feature because it annoyed the shit out of me :D Might be a good idea to add an option for this though...

  • Like 1
Posted (edited)

Ok.

Edited by sstrato
  • 2 months later...
Posted

Hello

With Olly when making a call to an API, on the stack Olly "translates" the arguments and saves you referring to MSDN. Is it possible to do the same with x64dbg?

Is it possible to add icons to the shortcut bar (not sure if this is correct description). Where restart / stop / go etc.

Thanks

Posted

No and no :)

Posted

@sstrato I tried on witcher3.exe (43mb with about 150k functions) this is the log (and no hang/crash):

INT3 breakpoint "entry breakpoint" at <witcher3.EntryPoint> ( 00007FF72EECA7B8 )!
Starting analysis...
Basic block starts in 9438ms!
0 functions from the exception directory...
1086925 basic blocks, 49649 function starts detected...
Basic blocks in 13015ms!
738030/1086925 delayed blocks...
312227/738030 delayed blocks resolved (425803/1086925 still left, probably unreferenced functions)
425803/1086925 unreferenced blocks
151649 functions found!
Functions in 1844ms!
Function ranges in 109ms!
Analysis finished!
141931 function(s) listed

Could you show me your log?

Posted (edited)

Oddly enough only hangs if "functionlist" runs from the CPU window.

It has something to do with the color refreshment instructions.

log-jue-ago-25 -8-29-56 2016.txt

Edited by sstrato
Posted

Hm just tried, also works fine with the View -> Functions menu.

Posted (edited)
4 hours ago, sstrato said:

Well, not what else to say, I send the minidump if it helps.

dump-28082016_1407130971.dmp

It says:

x64gui+3ef95
000007fe`ef2aef95 80781900        cmp     byte ptr [rax+19h],0

This appears to be in capstone_gui.cpp:199 which has something to do with an std::map. The only thing I can imagine is some multi-threading gone wrong so I removed the entire map and replaced it with an array.

EDIT: I also encountered the crash randomly now and the removal of the map should solve it. New snapshot should be available soon, thanks!

Edited by Mr. eXoDia
Posted

@Mr. eXoDia At last snapshot i'm trying to debug a app at win 8.1 native not VM. I set my bp's the app breaks but the main window doesn't show the location of the break. Just the the main screen when the app loaded.

Posted

@Hypnz Could you provide a detailed guide on how to reproduce this?

Posted

@Mr. eXoDia Just load the app to the debugger. Put your breakpoints and run, should see the debugger breaks but main window doesn't go there. Neither responds if u double click to RIP.

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