xDECiPHERx Posted June 10, 2011 Share Posted June 10, 2011 Hello, This is my first KGM on this board. I hope you guys will enjoy it! --- Information --- Protection: MD5 Difficuly: Easy Valid Solution: Keygen only! Just in case something goes wrong with the attachment: DECiPHER -> KeyGenMe #1 I wish you guys all the best with it! DECiPHER KGM #1.rar Link to comment Share on other sites More sharing options...
Saduff Posted June 10, 2011 Share Posted June 10, 2011 DECiPHER.KGM1.Keygen.zip Link to comment Share on other sites More sharing options...
sama Posted June 10, 2011 Share Posted June 10, 2011 assume we enter a name with 4 charthen where would point this:00454F68 |. BB 05000000 MOV EBX,500454F6D |> 8B45 F4 /MOV EAX,[LOCAL.3] ; kernel32.7C839AD800454F70 |. 0FB67418 FF |MOVZX ESI,BYTE PTR DS:[EAX+EBX-1](LOCAL.3 = pointer to the name)in the other loops is same.if this is a feature, then take my apologizeif it is not a feature, then you should rethink on your keygenme.reguards Link to comment Share on other sites More sharing options...
xDECiPHERx Posted June 10, 2011 Author Share Posted June 10, 2011 (edited) assume we enter a name with 4 char then where would point this: 00454F68 |. BB 05000000 MOV EBX,500454F6D |> 8B45 F4 /MOV EAX,[LOCAL.3] ; kernel32.7C839AD800454F70 |. 0FB67418 FF |MOVZX ESI,BYTE PTR DS:[EAX+EBX-1] (LOCAL.3 = pointer to the name) in the other loops is same. if this is a feature, then take my apologize if it is not a feature, then you should rethink on your keygenme. reguards It's a features yes. @Saduff, Good work, as always! Edited June 10, 2011 by xDECiPHERx Link to comment Share on other sites More sharing options...
Saduff Posted June 10, 2011 Share Posted June 10, 2011 @sama: It always points to null byte. That's why I ZeroMemory in my keygen. @DECiPHER: All loops always run once, so no need for loops at all. Link to comment Share on other sites More sharing options...
Teddy Rogers Posted June 11, 2011 Share Posted June 11, 2011 The [keygenme] tag has been added to your topic title. Please remember to follow and adhere to the topic title format - thankyou! [This is an automated reply] Link to comment Share on other sites More sharing options...
sama Posted June 11, 2011 Share Posted June 11, 2011 @saduffsure there is almost always a way.@xDECiPHERxhere my keygen src:var i:Integer; Name: array of Byte; buffer:string;begin if (Length(Edit1.Text)< 4) or (Length(Edit1.Text)>10) then Edit2.Text := 'Namelength must be > 3 and < 10' else begin SetLength(Name,11); for i := 0 to Length(Edit1.Text)-1 do Name[i]:= Ord(Edit1.text[i+1]); buffer := 'UnderGround' + IntToHex(Name[4]+ $60,4)+IntToHex((Name[6] shl 3)*3,4)+ '-'; buffer := buffer + IntToHex(Name[3]* $70,4)+ IntToHex(Name[5]* $2012,4)+'-' ; buffer := buffer + IntToHex(Name[5]+ $450,4)+ GetCurrentUserName; Edit2.Text := StrMD5(buffer); end;end; Link to comment Share on other sites More sharing options...
MA1201 Posted June 12, 2011 Share Posted June 12, 2011 DKGM#1.rar Link to comment Share on other sites More sharing options...
xDECiPHERx Posted June 12, 2011 Author Share Posted June 12, 2011 They all work great guys! Link to comment Share on other sites More sharing options...
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