nickpalingcool Posted June 30, 2009 Posted June 30, 2009 Dear all friends in tuts4you, rite now i'm try to build a simulation local server for my favourite online game so i can play it in my computer without internet connection (in additional to practice the game n because verry expensive internet connection in my country).. i try to build it in visual basic 6 because limited knowledge off programming language that i have. at first, i've captured all packets sent n recieved using WPE.the problem is, i send the packet i recieved in wpe with winsock, the server respond the connection but the game not responding the connection. some off my codes are:Private Sub Winsock1_ConnectionRequest(ByVal requestID As Long)Winsock1.Close Winsock1.Accept (requestID) Text1.Text = Winsock1.RemoteHostIP With Winsock1.SendData "12000000".SendData "1100000000000000".SendData "50000000"End WithEnd Subthe data i recieved from wpe are like this:packet1: 12 00 00 00packet2: 11 00 00 00 00 00 00 00packet3: 50 00 00 00 00 00 00 00the question is:how to make the game to respond the connection from the data that i send from my local server simulation?all answer will be useful for me..big thanks..
atom0s Posted June 30, 2009 Posted June 30, 2009 The data you see in WPE is in hexadecimal format, you're sending just integer values which wont work. You need to send the hexadecimal values like you see in WPE. So you should be sending:&H12 &H00 &H00 &H00&H11 &H00 &H00 &H00 &H00 &H00 &H00 &H00&H50 &H00 &H00 &H00 &H00 &H00 &H00 &H00I haven't touched VB in a long time so I can't fully help with how the string for look as I don't really remember how the socket stuff works with VB. Just make sure that what you are sending is the proper format. &H in front of a number in VB means hexadecimal.
GamingMasteR Posted July 1, 2009 Posted July 1, 2009 Hi,I found this book in my archives ... it may help you !Introduction_to_Server_Side_Emulation.rar
nickpalingcool Posted July 1, 2009 Author Posted July 1, 2009 (edited) @ AtomosThanks bro, i try to send it like u made and watch it using wpe, and the data send rite.. i forget that winsock send data in text.. thank you Atomos@ GamingMasteRThanks for the book, really help imagine how to code the server.. Thank you GamingMasteRI think the case closed, thanks to Atomos n GamingMasteR, Another question will be in another topic.. Edited July 1, 2009 by nickpalingcool
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