Jump to content
Tuts 4 You

When closing X - DBG with the window dump


sstrato

Recommended Posts

When closing X - DBG with the window dump for example in text mode., the rerun and select Hex dump window is not displayed correctly.2016-06-05_235500.png

Edited by sstrato
Link to comment

continuous error in the last snapshot.
There is no solution?:P

The error occurs from changes snapshot 517.

step over step into is very slow. Especially within the DLL

Edited by sstrato
Link to comment

@sstrato There are a lot of issues and it's really hard to keep track of everything, especially with many contributions. For now I disabled column saving on the CPUDump it should fix your issues.

I'm aware of the step performance issue, but it's really hard to pinpoint the performance bottlenecks. I fixed various but the drawing stays bottlenecked and that needs reworking.

Link to comment
11 hours ago, Mr. eXoDia said:

@sstrato There are a lot of issues and it's really hard to keep track of everything, especially with many contributions. For now I disabled column saving on the CPUDump it should fix your issues.

I'm aware of the step performance issue, but it's really hard to pinpoint the performance bottlenecks. I fixed various but the drawing stays bottlenecked and that needs reworking.

The problem continues.

Link to comment
  • 2 weeks later...

Appears to work fine here:

vfDxBea.png

Your issue with the dump window should also be fixed now.

Edited by Mr. eXoDia
Link to comment

Did you even read my previous post? Here, I made a pretty picture for you:

Spoiler

yGdhIK9.png

1) Click on the "haga clic aqui", and copy-paste the entire information about the crash from the window that will open. It will look like this:

3KVIJlL.png

If you click "click here" one more time, it will look like this:

dVBLvJU.png

If you don't do that, nobody can guess what's happening on your computer, as apparently it works fine for Mr. eXoDia.

 

2) Also, your status bar says that ScyllaHide can't load properly on your machine. Try disabling ScyllaHide and see if that fixes the problems.

Link to comment

It looks like bug in calling devicenameresolver (its source is not distributed with x32dbg, but a separate project at https://bitbucket.org/mrexodia/devicenameresolver/):

__declspec(dllexport) bool DevicePathFromFileHandleW(HANDLE hFile, wchar_t* szDevicePath, size_t nSize)
{
    NativeWinApi::initialize();
    ULONG ReturnLength;
    bool bRet=false;
    if(NativeWinApi::NtQueryObject(hFile, ObjectNameInformation, 0, 0, &ReturnLength)==STATUS_INFO_LENGTH_MISMATCH)
    {
        ReturnLength+=0x2000; //on Windows XP SP3 ReturnLength will not be set just add some buffer space to fix this
        POBJECT_NAME_INFORMATION NameInformation=(POBJECT_NAME_INFORMATION)GlobalAlloc(0, ReturnLength);
        if(NativeWinApi::NtQueryObject(hFile, ObjectNameInformation, NameInformation, ReturnLength, 0)==STATUS_SUCCESS)
        {
            NameInformation->Name.Buffer[NameInformation->Name.Length/2]=L'\0'; //null-terminate the UNICODE_STRING
            if(wcslen(NameInformation->Name.Buffer)<nSize)  <--- compare length in chars vs. length in bytes?
            {
                wcscpy_s(szDevicePath, nSize/sizeof(wchar_t), NameInformation->Name.Buffer);   <---- calls wcscpy_s with wrong size and overflows buffer?
                bRet=true;
            }
        }
        GlobalFree(NameInformation);
    }

It only happens when you have some weird devices in your system, as I can't reproduce it in my VMWare.. :) 

In either case, it's something Mr.eXodia should look at and fix.

 

EDIT: I quickly made a binary patch for devicenameresolver.dll - could you please try it and see if that helps? I'm not 100% sure it's a correct patch, but worth a try.

DeviceNameResolver.zip

Edited by kao
Link to comment
1 hour ago, kao said:

It looks like bug in calling devicenameresolver (its source is not distributed with x32dbg, but a separate project at https://bitbucket.org/mrexodia/devicenameresolver/):


__declspec(dllexport) bool DevicePathFromFileHandleW(HANDLE hFile, wchar_t* szDevicePath, size_t nSize)
{
    NativeWinApi::initialize();
    ULONG ReturnLength;
    bool bRet=false;
    if(NativeWinApi::NtQueryObject(hFile, ObjectNameInformation, 0, 0, &ReturnLength)==STATUS_INFO_LENGTH_MISMATCH)
    {
        ReturnLength+=0x2000; //on Windows XP SP3 ReturnLength will not be set just add some buffer space to fix this
        POBJECT_NAME_INFORMATION NameInformation=(POBJECT_NAME_INFORMATION)GlobalAlloc(0, ReturnLength);
        if(NativeWinApi::NtQueryObject(hFile, ObjectNameInformation, NameInformation, ReturnLength, 0)==STATUS_SUCCESS)
        {
            NameInformation->Name.Buffer[NameInformation->Name.Length/2]=L'\0'; //null-terminate the UNICODE_STRING
            if(wcslen(NameInformation->Name.Buffer)<nSize)  <--- compare length in chars vs. length in bytes?
            {
                wcscpy_s(szDevicePath, nSize/sizeof(wchar_t), NameInformation->Name.Buffer);   <---- calls wcscpy_s with wrong size and overflows buffer?
                bRet=true;
            }
        }
        GlobalFree(NameInformation);
    }

It only happens when you have some weird devices in your system, as I can't reproduce it in my VMWare.. :) 

In either case, it's something Mr.eXodia should look at and fix.

 

EDIT: I quickly made a binary patch for devicenameresolver.dll - could you please try it and see if that helps? I'm not 100% sure it's a correct patch, but worth a try.

DeviceNameResolver.zip

It works perfectly, thanks.

 

 

Link to comment

@kao Did you patch the buffer size or something? I'm notoriously bad with UNICODE_STRING (causes of most BSODs in TitanHide) so maybe something goes wrong there too..

Link to comment

I changed it to:

if(wcslen(NameInformation->Name.Buffer)<nSize)
{
   wcscpy_s(szDevicePath, nSize, NameInformation->Name.Buffer);
   bRet=true;
}

I'm still not sure if that's entirely correct - you should take a look at all those calls and buffer sizes, probably under debugger.

As for me, I prefer to name variables like nSizeInChars or nSizeInBytes. That way I know what exactly I'm expected to pass to that API. ;) 

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...