bytesnake Posted July 8, 2015 Posted July 8, 2015 hi guys First of all, I hope I started this new thead on thew right spot...I'm looking for windbg/OllyDbg/idapro script which can be useto print or get memory location of flash/actionscript loadedobject such as Vector, Array, String object, etc...Also other then script, I am looking the tutorialto print or get memory location of flash/actionscript. Or any tutorial to get flash/actionscript objectmemory layoutI need this info so I can dump or see flash/actionscript objectmemory layoutI read and tryed various tutorial including the one on CoreLan WebsiteStill I just cannot find it. I watched Heap Inspector videoo too, But Im stuckedI m stucked, I REALLY need helps. Thanks in advance ....Here is my heap Spray Code which I compiled using flex Sdk 4.6:package { import flash.display.Sprite; import flash.utils.ByteArray; import flash.errors.EOFError; import flash.text.TextField; import flash.text.TextFieldAutoSize; import flash.text.TextFormat; import flash.text.TextFormatAlign; public class Heap_Spray extends Sprite { private var oByteArray:ByteArray = new ByteArray(); private var logger:TextField = new TextField(); private function log(msg:String): void { logger.appendText(msg+"\n"); } public function Heap_Spray() { logger.width = 980; logger.height = 425; logger.x = (stage.stageWidth - logger.width) / 2; logger.y = 150; var statusTextFormat:TextFormat = new TextFormat(); statusTextFormat.color = 0xeeeeee; statusTextFormat.font = "Verdana"; statusTextFormat.align = TextFormatAlign.CENTER; statusTextFormat.size = 12; logger.defaultTextFormat = statusTextFormat; logger.wordWrap = false; logger.opaqueBackground = 0x999999; addChild(logger); var i:int = 0; while(i<100000){ oByteArray.writeMultiByte("#AssCode", "us-ascii"); oByteArray.writeMultiByte("#BadCode", "us-ascii"); i++; } log("Heap_Spray = FINISH i<100 000 !..................." ); } }}
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