KKR_WE_RULE Posted March 6, 2010 Posted March 6, 2010 (edited) Hello to all. My first kgme is this board. All the code in this lil thing belongs to me Have fun genning it Rules :- Keygen is the only valid soln Winners are :-1) HVC KGM2.rar Edited March 9, 2010 by KKR_WE_RULE
HVC Posted March 9, 2010 Posted March 9, 2010 (edited) Nice work.The GCD function, which i assume is of your own creation, and is used in computing the 64 bit checksum, is buggy. Take a closer look at it. Thanks for the crackme.KRKR.Sol.rar Edited March 9, 2010 by HVC
KKR_WE_RULE Posted March 9, 2010 Author Posted March 9, 2010 (edited) Well, the GCD function is buggy in the sense that its a bit inefficient. It takes quite a while for considerably longer nums Excellent work with ya Keygen There is one thing that I would like to know. How much would you rate this kgm at out of 10 ? Edited March 9, 2010 by KKR_WE_RULE
HVC Posted March 9, 2010 Posted March 9, 2010 (edited) Ratings are relative to someone's experience etc.Someone can see it as very easy, while someone other can see it as medium, hard, and so on. I would rather not label it. As for the gcd function, it is buggy in the sense that it has a static variable, that retains data from previous passes, and which are outputted, when for instance, one or both numbers being passed to the algo is negative. The source i included, reproduces this bug in order to generate valid keys. There is also a possibility that there are names for which the checksum may be miscalculated in my source, but im not interested in further persuing exact recovery of this algo (hey, its only a keygenme after all). Edited March 9, 2010 by HVC 1
KKR_WE_RULE Posted March 9, 2010 Author Posted March 9, 2010 Ratings are relative to someone's experience etc. Someone can see it as very easy, while someone other can see it as medium, hard, and so on. I would rather not label it. As for the gcd function, it is buggy in the sense that it has a static variable, that retains data from previous passes, and which are outputted, when for instance, one or both numbers being passed to the algo is negative. The source i included, reproduces this bug in order to generate valid keys. There is also a possibility that there are names for which the checksum may be miscalculated in my source, but im not interested in further persuing exact recovery of this algo (hey, its only a keygenme after all). I see.. so thats the bug , which is in there.. Thanx for pointing it out
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