Ufo-Pu55y Posted March 18, 2007 Posted March 18, 2007 Does anybody have experience in saving GFXs in the right format ? I mean in the format, in which the compiler needs it ? When I try to throw in own icon- or tga-gfxs, it always gives me this error: Error RC2170: bitmap file *** is not in 3.00 format When I use other files (not made by me) it works fine. For example in Photoshop, how do I save a file in this "3.00 format" ? Even with other tools... for example after using a BMP-To-Icon-Converter the compiler says that it's not "3.00 format"... :/ Are there any ***-To-3.00 format-Conversion-Tools ???
GaBoR Posted March 18, 2007 Posted March 18, 2007 Bitmap file resource-file is not in version-number format.Use Microsoft Image Editor (IMAGEDIT.EXE) to convert old resource files to the current format.ftp://ftp.microsoft.com/services/technet/...op/IMAGEDIT.EXE
Ufo-Pu55y Posted March 18, 2007 Author Posted March 18, 2007 Thanks, GaBoR, but it didn't help... :/ I cannot even open it in there, because of the same error... lol ?
Guest oVERfLOW Posted April 10, 2007 Posted April 10, 2007 I think you are saving a bitmap as an iconand this is the problemsaving bitmaps in photoshop doesn't need any settings...just click File > Save as...but remember to let RLE Compression offand you can change the image color depth by your choice to reduce the size or increase the quality...if the problem persists upload the rc script here to look at...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now