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Demos & Intros

Scene demos / intros and demo party entries...

37 files

  1. Small intro for a new project.
    nothing fancy few texts, moving background, light.
    it is inspired from http://www.pouet.net/prod.php?which=594
    you might need VC++ Redistributable for vs2015 to be able to run it.
    gfx by gedankenfrei + santa
    • 94 Downloads
    Xyl2k
    Xyl2k
    Submitted
  2. hotkeys:
    m: (play/stop music)
    f1: (switch fullscreen/windows)
    f3: (nfo reader)
    elite: (hidden part)
    esc: (quit)
    • 111 Downloads
    • 1 Comments
    Xyl2k
    Xyl2k
    Submitted
  3. intro for WebScene.IR (ex-0777) gfxs included.
    • 125 Downloads
    Xyl2k
    Xyl2k
    Submitted
  4. inspired fron CRUDE 2008, and the raster bars are a recode from a javascript raster bar effect by Stefan Pettersson, also coded in 2008. (http://www.stpe.se/javascript/rasterbar.php)
    • 88 Downloads
    Xyl2k
    Xyl2k
    Submitted
  5. src incl
    • 102 Downloads
    Xyl2k
    Xyl2k
    Submitted
  6. This is a 64k intro the was coded by @Ufo-Pu55y to celebrate Seek n Destroy's 5th birthday on the 7th January 2008...
    Ted.
    • 97 Downloads
    Teddy Rogers
    Teddy Rogers
    Submitted
  7. I was digging through some old directories and found these three example Seek n Destroy keygen intros. They were coded by @Ufo-Pu55y for use by @Ziggy. I am unaware if and what releases they were ever used in...
    Ted.
    • 339 Downloads
    • 1 Comments
    Teddy Rogers
    Teddy Rogers
    Submitted
  8. Booo

    Since i hooked in the Tuts4You Forum i had some requests to
    paint logos or code something. Well, this piece i made for
    the Guys in AMPED especially for xSRTsect. *
    *
    ~ start Demo
    ~ wait while Shaders are warming up (DX9 latest required) *
    ~ enjoy

    Code & GFX: inc *
    GLSL Shader Code: inc
    SFX: Lyzzard *

    Special Credits to: xSRTsect
    *

    *
    over and out.
    *
    • 195 Downloads
    udg
    udg
    Submitted
  9. the About NFO TRO in the "team PACE FileMenu-Tool" i also did in the Past

    code: inc
    gfx: inc
    SFX: dejavu
    • 142 Downloads
    • 2 Comments
    udg
    udg
    Submitted
  10. my Compo Entry for X Mas 2012.

    Start and wait till decrunched !

    DX9 latest needed

    it's all about the Demo ! No Rules

    Code: inc
    GFX: inc
    SFX: inc
    • 86 Downloads
    udg
    udg
    Submitted
  11. just a test and shout intro

    Code: inc
    gfx: inc
    Sound ESA the final
    year 2012

    dx9 required
    • 82 Downloads
    udg
    udg
    Submitted
  12. code: inc
    gfx: inc
    sfx: bailando.sid ???
    • 136 Downloads
    udg
    udg
    Submitted
  13. Don't hate me for its Filesize it is just a Test

    Playstation 1 Port 2 PC

    a test for a Game (NEBULA X) Interface

    DX9 latest Version required.

    Code: inc
    GFX: inc
    Sound: unknown
    Original: t0rxe
    • 77 Downloads
    udg
    udg
    Submitted
  14. KEISO Birthday Cracktro

    DX9 latest Version required.

    Code: inc
    GFX: inc
    Sound: keiso
    • 72 Downloads
    udg
    udg
    Submitted
  15. Oldschool CorelDraw Key revealer for v9

    because of requests

    DX9 latest Version required.

    Code: inc
    GFX: inc
    Sound: unknown
    • 108 Downloads
    udg
    udg
    Submitted
  16. Cyberlink PowerDVD Ultra v13.0.2902.57 ESD
    just a small cracktro.


    first of all it was done to test my new FX Shader


    DX9 latest Version required.

    Code: inc
    GFX: inc
    Sound: arkham 1798
    • 120 Downloads
    udg
    udg
    Submitted
  17. Draislyetherper

    Check out this new release from Farbrausch, awesome effort to get it down to 64KB. Watch it through to the end...

    This 64k was optimized for HD 1280x720 resolution. Please use a NVidia GeForce GTX650TI as total minimum and a GTX660 as more optimal minimum. It runs also with Intel HD Graphics 3xxx/4xxx/5xxx, but with very slow framerate. And AMD/ATI is untested, sorry :-)

    signing off,

    BeRo
    • 87 Downloads
    Teddy Rogers
    Teddy Rogers
    Updated
  18. Just a small cracktro for Team OMB's releases coded by me.
    Requires Shader Model 3.0 support.
    • 165 Downloads
    mudlord
    mudlord
    Updated
  19. Just a intro I wrote for Flashback 2013.
    Won first place in the 64kb compo.
    • 221 Downloads
    mudlord
    mudlord
    Updated
  20. Awesome, and only 4k
    • 235 Downloads
    • 1 Comments
    ECLiPTiC
    ECLiPTiC
    Updated
  21. These cracktros are a bit older, but I thought it would be cool to add the other 2 cracktros from hitchhkr
    to the existing post of the 3rd one. They are all awesome... great tetris thingy
    • 283 Downloads
    Ufo-Pu55y
    Ufo-Pu55y
    Updated
  22. Here's the 2nd one. Hardcore cube calculations and the tetris thingy one more time.
    The winnie puh takes getting used to tho :'D
    • 267 Downloads
    Ufo-Pu55y
    Ufo-Pu55y
    Updated
  23. Here comes a kewl SnD cracktro coded by JHD !!!
    Grab it
    • 518 Downloads
    Ufo-Pu55y
    Ufo-Pu55y
    Updated
  24. hi ,

    I made this demo with "FastCracktroMaker" [big thanks to Jihad]

    theme : Seek 'n' Destroy

    regards ,

    PoKE53280
    • 497 Downloads
    poke53280
    poke53280
    Submitted
  25. panic roomby fairlight

    pc 64k intro at assembly 2008.

    featuring:
    code and visuals by smash (smaash@yahoo.com).
    music by reed.

    big thanks to ryg for kkrunchy, which made this possible.

    requires:
    a fast highend ps3.0/vs3.0-enabled card - ati 2600 or geforce 8600 or better recommended. a fast card is definately
    needed for the higher resolutions - don't expect to run it at a decent speed on a 6600gt at 720p.
    1gb of ram or better.
    a decent (dual core recommended) cpu.
    dx9.0c and d3dx9_31.dll installed.
    windows xp.
    if you run it on vista, you might not get the rap in the music. thats because the codec used isnt installed in all
    vista configs for some reason. if we had realised earlier we would have used another one. oh well.

    the precalc is epic, but actually more than 60% of it goes into compiling around 400 shaders.


    never say never again.

    the full story about how and why we came back and did this might be in a scene magaZINE near you soon.

    suffice to say:
    in the two years since we and others quit making 64ks, 64k died. we didn't like that. so many times ive heard
    "4k is the new 64k", and that current 4ks are now matching 64ks. that's a bit sad, dont you think? we felt that
    it was time to come back once again and show the world what could be done.

    and this is the result, after months of hard work in complete secrecy and after missing the original deadline
    (of breakpoint 2008) by a long way.

    this represents a different direction and a new technical approach to the previous 64ks. primitives, basic synths
    and layers of simple generated textures are now dead. in their place is highly compressed polygon meshes,
    textures using a new hybrid of generation and texture synthesis with real images, lots
    and lots of shaders, too many kilobytes of samples, and even some "actual effects".

    our aim was not to just make a nice texture generator, mesh generator or particle engine. the aim was
    to make something that in every way could compete with a good modern demo, share the same comfortable
    production methods as we use on our demos, having access to the same quality and quantity of effects and shaders
    as in a demo, and having a soundtrack that could be in a demo. we wanted everything, and everything had
    to be top of the line in every respect.

    it was clear from the start that we should make full use of modern graphics hardware and not bake any of the
    lighting (and certainly not fake it into textures). so you have such realtime rendering features as screen space
    ambient occlusion, soft shadows from multiple lights, parallax mapping, depth of field, refracting water, a
    model of light scattering and absorbtion for underwater rendering, caustics, raymarched godrays with
    intersections, and so on.

    it is relatively easy to have demo-esque textures, or demo-esque meshes, or demo-esque shaders, or a couple of
    demo-esque effects, or demo-esque music, in a 64k - as we have done ourselves before. you can say "this is where
    i will spend my bytes". but when you want everything all together it becomes a whole new challenge, one that we
    had never managed to succeed in before.

    this right here is the line being drawn.

    the easy ride is over.

    admit it. you've missed us.

    greets go to all the false idols, including:
    cncd,orange,tbl,andromeda,asd,conspiracy,mfx,farbrausch,loonies,plastic,orb,nooon,
    cocoon,dcs,triad,excess,portalprocess,equinox,brainstorm.
    do not worship false idols.

    Ted.
    • 508 Downloads
    Teddy Rogers
    Teddy Rogers
    Submitted

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