kao Posted July 3, 2021 Share Posted July 3, 2021 22 minutes ago, r0ger said: i wanted to play the sid music through memory , but it didn't work so it will crash if you try to play it through memory, Playing SID from memory works just fine in my test app.. Attached an extra simple example. sid_from_mem.zip 1 Link to comment Share on other sites More sharing options...
r0ger Posted July 3, 2021 Author Share Posted July 3, 2021 actually forgot to add "offset" before SID_TUNE, and now it works, thanks so much Link to comment Share on other sites More sharing options...
r0ger Posted August 2, 2021 Author Share Posted August 2, 2021 2 new crack templates : newborn's version of meatballs effect has finally arrived as i promised (thanks to kao for collabing and helping me out in this effect !) and yeah , the icon from sabYn's patch template is actually from one of tPORt's keygens , but i used it in the memory of that team. no patch engines included as usual . v2m by IJs , ahx by Daiz'l (first template with AHX playback) CrackTemp19.zip CrackTemp20.zip 1 Link to comment Share on other sites More sharing options...
r0ger Posted August 17, 2021 Author Share Posted August 17, 2021 (edited) 2 new crack templates and a new keygen template : in this keygen template i've keygenned Gilisoft privacy protector 11.0.0, but technically , the algo in masm is the same as Xylitol's did but the hardcored part is different. but no doubt,i was just giving a try on it tho. + new aboutbox effect arrived , ripped from a keygen by UnderPL . (initially was somehow an NFO reader, but then i transformed this to a simple aboutbox message with credit scroll + fades) the text buttons in the first crack temp (CrackTemp21) in this post are actually borrowed from this : these btn's were applicable only if the background is applied via CreatePatternBrush after LoadBitmap. credit to whom made this snippet (idk who made it.) and the second template (CrackTemp22) is barely inspired from void's patcher template. (but i've included the fade bitmap effect from TMG's keygens to make it look better) V2M by SofT MANiAC (in CrackTemp22) and by Melwyn and Little bitchard (in KeygenTemp33 , also used in a demo made by farbrausch called fr-044: patient zero , which won in the first place on a 64k Intro compo on Simulatioo 2005 demoparty) and AHX by Geir Tjelta. CrackTemp21.zip CrackTemp22.zip KeygenTemp33.zip Edited August 18, 2021 by r0ger 3 Link to comment Share on other sites More sharing options...
r0ger Posted September 23, 2021 Author Share Posted September 23, 2021 new patch templates , no patch engines included. sorry if there are too much of these but i haven't been that active on tuts4you for a while because now i've started my new year at the college and you know... projects,essays and stuff. v2m by Dq&Biff, .IT by AdDe, v2m by Teo (third one), xm by graff. CrackTemp23.zip CrackTemp24.zip CrackTemp25.zip CrackTemp26.zip 1 Link to comment Share on other sites More sharing options...
r0ger Posted October 26, 2021 Author Share Posted October 26, 2021 Some keygen template gifted for @Xyl2k . Yep,the "X" logo is from Mixcraft but looks pretty perfect. xylitol_kgtemp1.zip 1 Link to comment Share on other sites More sharing options...
r0ger Posted October 29, 2021 Author Share Posted October 29, 2021 And some patch template , gifted for @Xyl2k . music by Zalza (modified by me) xylitol_crktemp1.zip I've an updated code for the static line effect above (Graphical effect from TLG keygen) . if you don't wanna struggle with these lines of codes to initialize the static line effect when u rly wanna add it in your template (i mean, in your main keygen dialog mostly than in an about dialog) , i've made another subroutine for it : Static line initialization : StaticLineInit proc hWnd:DWORD LOCAL ThreadId:DWORD mov edx, nWidth add edx, 0Ch invoke CreateBitmap,nHeight,edx,1,20h,0 mov BmpDC, eax invoke CreateCompatibleDC,0 mov BoxDC, eax invoke SelectObject,BoxDC,BmpDC invoke DeleteDC,dword_404034 invoke CreatePatternBrush,dword_404030 mov dword_404038, eax invoke CreateSolidBrush,Black; background color mov ho, eax call Randomize invoke GetDC,hWnd mov hDC, eax mov rc.left, 0 mov rc.top, 0 mov eax, nHeight mov rc.right, eax mov eax, nWidth mov rc.bottom, eax lea eax, [ThreadId] invoke CreateThread,0,0,offset Drawz,0,0,eax mov hThread, eax xor eax,eax ret StaticLineInit endp and a small subroutine for freeing the static line to prevent the GDI bugs (.... or leaks.) : FreeStatic proc hWnd:DWORD invoke TerminateThread,hThread,0 invoke ReleaseDC,hWnd,hDC xor eax,eax ret FreeStatic endp It's pretty simple . WM_INITDIALOG : invoke StaticLineInit,hWnd . ... and WM_CLOSE : invoke FreeStatic,hWnd . and that's it. Yep, pretty similar to one of the effects from iNDUCT's keygens , but when i tried to rip that proper effect from their keygen, IDA Pro was pretty confused usually , even if their keygens were coded in flat assembly (FASM 1.5x) - and yea, sadly i couldn't rip it as some of the functions/global variables for the neccesary GDI initializations were missing in the analysis (sp-analysis failed). But i've other keygens coded in MASM that have other effects and are not present in Xylitol's GDI repo, but if you want , feel free to msg me to help me on ripping so we can move faster a little on them. 1 Link to comment Share on other sites More sharing options...
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