Teddy Rogers Posted August 4, 2008 Share Posted August 4, 2008 View File Panic Room panic roomby fairlightpc 64k intro at assembly 2008.featuring:code and visuals by smash (smaash@yahoo.com).music by reed.big thanks to ryg for kkrunchy, which made this possible.requires:a fast highend ps3.0/vs3.0-enabled card - ati 2600 or geforce 8600 or better recommended. a fast card is definately needed for the higher resolutions - don't expect to run it at a decent speed on a 6600gt at 720p.1gb of ram or better. a decent (dual core recommended) cpu.dx9.0c and d3dx9_31.dll installed. windows xp.if you run it on vista, you might not get the rap in the music. thats because the codec used isnt installed in all vista configs for some reason. if we had realised earlier we would have used another one. oh well.the precalc is epic, but actually more than 60% of it goes into compiling around 400 shaders. never say never again. the full story about how and why we came back and did this might be in a scene magaZINE near you soon.suffice to say:in the two years since we and others quit making 64ks, 64k died. we didn't like that. so many times ive heard"4k is the new 64k", and that current 4ks are now matching 64ks. that's a bit sad, dont you think? we felt thatit was time to come back once again and show the world what could be done. and this is the result, after months of hard work in complete secrecy and after missing the original deadline(of breakpoint 2008) by a long way. this represents a different direction and a new technical approach to the previous 64ks. primitives, basic synths and layers of simple generated textures are now dead. in their place is highly compressed polygon meshes, textures using a new hybrid of generation and texture synthesis with real images, lots and lots of shaders, too many kilobytes of samples, and even some "actual effects". our aim was not to just make a nice texture generator, mesh generator or particle engine. the aim wasto make something that in every way could compete with a good modern demo, share the same comfortable production methods as we use on our demos, having access to the same quality and quantity of effects and shadersas in a demo, and having a soundtrack that could be in a demo. we wanted everything, and everything had to be top of the line in every respect.it was clear from the start that we should make full use of modern graphics hardware and not bake any of the lighting (and certainly not fake it into textures). so you have such realtime rendering features as screen space ambient occlusion, soft shadows from multiple lights, parallax mapping, depth of field, refracting water, a model of light scattering and absorbtion for underwater rendering, caustics, raymarched godrays with intersections, and so on. it is relatively easy to have demo-esque textures, or demo-esque meshes, or demo-esque shaders, or a couple ofdemo-esque effects, or demo-esque music, in a 64k - as we have done ourselves before. you can say "this is where i will spend my bytes". but when you want everything all together it becomes a whole new challenge, one that we had never managed to succeed in before. this right here is the line being drawn. the easy ride is over. admit it. you've missed us. greets go to all the false idols, including:cncd,orange,tbl,andromeda,asd,conspiracy,mfx,farbrausch,loonies,plastic,orb,nooon,cocoon,dcs,triad,excess,portalprocess,equinox,brainstorm.do not worship false idols.Ted. Submitter [[Template core/front/global/userLink is throwing an error. This theme may be out of date. Run the support tool in the AdminCP to restore the default theme.]] Submitted 08/04/08 Category Demos & Intros Link to comment Share on other sites More sharing options...
Killboy Posted August 4, 2008 Share Posted August 4, 2008 eeeeek...that looks like a recent computer game huge respect to whoever coded that, that's insane Link to comment Share on other sites More sharing options...
Vi2DoubleYu Posted August 4, 2008 Share Posted August 4, 2008 wow...like ted start on game industries....just wanna say AMAZING .. Link to comment Share on other sites More sharing options...
Sonny27 Posted August 4, 2008 Share Posted August 4, 2008 Nooo, seems like my hardware Link to comment Share on other sites More sharing options...
SuperCRacker Posted August 5, 2008 Share Posted August 5, 2008 Isn't working for me either OS : Windows Vista , I was impatient to sse the intro, it looks very amazing from the screenshots. Very very impressive work !! SC. Link to comment Share on other sites More sharing options...
oricode Posted August 5, 2008 Share Posted August 5, 2008 Does not run for me too.. on Vista. Screenshots looks awesome.. and for a 64K Intro, insane! Link to comment Share on other sites More sharing options...
ap0x Posted August 5, 2008 Share Posted August 5, 2008 Works fine on Vista... Link to comment Share on other sites More sharing options...
Fungus Posted August 6, 2008 Share Posted August 6, 2008 Doesn't run here either... XpSp3, c2d e8500, 4g ram, 8800gt... not my box, I think it's kkrunchy as I get access violation in low mem. Link to comment Share on other sites More sharing options...
ap0x Posted August 6, 2008 Share Posted August 6, 2008 Try disabling DEP if it is enabled. Link to comment Share on other sites More sharing options...
Fungus Posted August 6, 2008 Share Posted August 6, 2008 Try disabling DEP if it is enabled.Already disabled =]It worked for me in windowed mode , but not full screen. Link to comment Share on other sites More sharing options...
Ufo-Pu55y Posted August 6, 2008 Share Posted August 6, 2008 It worked for me in windowed mode , but not full screen.Same here.I always liked fl, but not this one. Looks more like farbrausch stuff.I liked that in the past fl was fresh and w/o any needs of meaningless gfx/techn. showoffs..Maybe was meaningless in the past, too, but it had more style ! Link to comment Share on other sites More sharing options...
Teddy Rogers Posted August 6, 2008 Author Share Posted August 6, 2008 I think they did this just to prove a point to the 64K demo scene having read the info on it...Ted. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now