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Snd Introkeygen Template #1 Golden Edition


Ufo-Pu55y

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File Name: SND intROKEYGen Template #1 Golden Edition

File Submitter: Ufo-Pu55y

File Submitted: 28 Apr 2007

File Category: Keygen Templates

Here's another different version of my first Keygen-Intro. I've included the MASM-Source (WinAsm).

Big thanks to EclipTic for the GFXs !! :thumbsup:

I tried to go for a lill msx-gfx-crescendo. Have phun & please report bugs smile.gif

Cheers

Click here to download this file

Keygen_SnD_Golden.zip

post-20979-0-43049000-1292019227_thumb.p

Edited by Ufo-Pu55y
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hehe works, n1 !
Uhhhhhhhhhh, u guys frightened the **** out of me ! lol
But for me that's more brown than golden :P
Hm, yeah, but how would 'Brown Edition' sound like :lol:

BTW, seems I need some serious advise about packers...

Today Loki told me, that a file from me (packed with WinUPack) seriously f* up his AV.

So I stopped using the (for me) best packer.

The one I've upped in the first post is packed with MEW11,

and it seems that it screws the keygen somehow, coz it doesn't run for everybody :/

Is there any other really good but SAFE packer out there ???

Thanks

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Can do in rgn or kill window borders ?
Ya, I know - and it's a pain in my...

But I'm always looking for a solution.

Have u ever seen real OpenGL stuff in a dialog... :dunno:

Have try UPX ?
Thanks, but...

Size => 160kb

FSG2.0 -> 51,9kb

UPX -> 51,0kb

MEW11 -> 45,6kb

WinUPack -> 42,9kb

Ok, let the few kb go - it's just kinda annoying to know, that a release could be much smaller :/

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have you tried eXPressor or Nspack?

Looks good. I'm installing Photoshop CS3 as I type this, so after everything is working and I've some time I'll forward some more gfx ideas to you. Keep up the good work. Looking forward to some scrolling / waving text.

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have you tried eXPressor or Nspack?

Looks good. I'm installing Photoshop CS3 as I type this, so after everything is working and I've some time I'll forward some more gfx ideas to you. Keep up the good work. Looking forward to some scrolling / waving text.

Thanks, I've tested a lot (~15), but I missed nSpack.

For this template it's as good as MEW11 :thumbsup:

I'll use it and hope that it runs for everybody.

Please keep the gfxs rolling :)

...even if I need a lill brake from opengl now for 'other' projects:

-started writing a small tutorial about msx-gfx-synchronization

-got 2 ideas for templates in my mind (but without opengl) - help of a gfxer would be kewl nevertheless

-get into msx, coz I'm not satisfied by chiptunes. I mean how to sample stuff for trackers and such, that fits to my vision.

Anyway sound's not less important than visuals, is it ?

-Actually I intended to return to opengl, when I've finally found a way to use it in a dialog box - who knows..

Greets :)

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Nice job again Ufo-Pu55y :D

Seems unlikely that a packer could screw up on one pc but not another. Have you looked at whether different versions of system dlls could be the problem?

Maybe a bug? - For me the cube does not rotate at all until I run the "about". Once the about is close to finished the cube starts to rotate. Then it works fine from then on. (Both versions with different packers do the same thing)

cheers

Z

Edited by Ziggy
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Maybe a bug? - For me the cube does not rotate at all until I run the "about". Once the about is close to finished the cube starts to rotate. Then it works fine from then on. (Both versions with different packers do the same thing)
I'm not sure.

In the very first msx-pattern (~7 seconds) the cube doesn't move at all (but it doesn't intentionally),

but from the 2nd pattern on without stopping. Did u mean that ?

Or does it never start rotating, when u don't click a button ?

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Maybe a bug? - For me the cube does not rotate at all until I run the "about". Once the about is close to finished the cube starts to rotate. Then it works fine from then on. (Both versions with different packers do the same thing)
I'm not sure.

In the very first msx-pattern (~7 seconds) the cube doesn't move at all (but it doesn't intentionally),

but from the 2nd pattern on without stopping. Did u mean that ?

Or does it never start rotating, when u don't click a button ?

The intro looks like a dancing square no matter how long it runs. You can enter/leave and it still looks like a square. Only when you get to the end of the "about" does it start looking like a cube and start rotating.

Looks like something is not initialised?

regards

Z

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Looks like something is not initialised?

Problem fixed and source updated ;)

It was a weak place in the code, which sometimes prevented the cube from rotating.

Grr, I'm angry with myself, coz I felt before that it could happen in that place.

But now everything should be fine...

have you tried pecompact?
Also did a great job on the template ! THX !! :)

Greets

Edited by Ufo-Pu55y
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  • 1 month later...

Hum, I noticed this earlier after the last fix, but simply forgot to update the source later on :/

With the last fix came up another little bug - the cube was dancing less than before.

Everything's fine now... source updated... sry

Greets

:)

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  • 3 years later...
  • 7 months later...

Hi UFO-Pu55y, thank you for all ways posting stuff that people can learn from ... We all appreciate your work....I was wondering ... Do you have the OpenGLlib assembly P.S I noticed you spell colour instead of color ...Canadian?

Edited by wunder
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OpenGLlib assembly
the required opengl LIBs are included

they are also in the masm32 package

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Thanks I know the libs are included , the keygen template assemble like a charm :thumbsup:

I ment the OpenGLlib source to actually assemble the OpenGL.lib ...All I found is this:

http://www.opengl.org/resources/libraries/glut/glut_downloads.php#2

What I am trying to do is replicate this effect :


/>http://crackinglandia.reversingcode.com/Repository/LisaXM.rar

I was wondering if you had the OpenGL.lib source

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I don't have it. And you don't need it. To be more specific: you shouldn't need it.

You don't statically link with any ogl code, the required DLLs are on Window$ by default.

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I don't have it. And you don't need it. To be more specific: you shouldn't need it.

You don't statically link with any ogl code, the required DLLs are on Window$ by default.

Thank you, I guess I am not using my head today, could not sleep 2 night in a row so I have been Assembling ... I think I need AA ( Assemblers Anonymous) :yahoo:

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