Guest SHiFT Posted April 17, 2007 Share Posted April 17, 2007 Here's a question for you coders out there, how difficult would it be to incorporate a full skin (including hover on/off images for, say, buttons) into a keygen or a patch or whatever? I don't have the programming skills, but from what I can tell, it doesn't seem to me that it would be too hard. Am I wrong? What are the problems that someone might encounter? What are the limitations (certain file formats? size?)? Any insight would be much appreciated.SHiFT Link to comment Share on other sites More sharing options...
Ufo-Pu55y Posted April 17, 2007 Share Posted April 17, 2007 What are the limitations (certain file formats? size?)?Maybe somebody should correct me, if I'm wrong, since I'm no active keygenner or patcher,but atm I don't (don't want to ) see any limitations. It's the format/size of your taste, that should make limitations alone... Of course there might be some hints afterwards to change this or that a lill, to make it fit for the coding part or whatever, but I think, that won't hurt. Ok, here's a nice tut, pushed by EclipTic: _http://jbfonline.net/sndtuts/index.php?dir=4-Artistic%20Tutorials/&file=snd-irregularshapeddup2skin.tutorial.zip It's about how to create a skin for the best and most popular patch creator around. Then the patcher could apply ur skin with a simple fingersnip Greets Link to comment Share on other sites More sharing options...
Loki Posted April 18, 2007 Share Posted April 18, 2007 I'm struggling to see what the difference is between what you are suggesting and the standard skinned keygens/patches we produce now?http://rapidshare.com/files/25587360/SnD_I...a_Tool_v1.0.rarWhats the difference between the above and what you suggested? Link to comment Share on other sites More sharing options...
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