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Snd Introkeygen Template #1 Red Edition


Ufo-Pu55y

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File Name: SND intROKEYGen Template #1 Red Edition

File Submitter: Ufo-Pu55y

File Submitted: 19 Mar 2007

File Updated: 22 Apr 2007

File Category: Keygen Templates

Here's my first Keygen-Intro. I've included the MASM-Source (WinAsm). Let's call it ALPHA now, because there still may be bugs in it. There will be another edition soon with some slighty different effects. Maybe some of you'll jump in, and we can make better stuff together... :) Let the Intro-Stuff finally come home... to where it belongs... to RCE !!! (just kidding) => Comments and fellows are WELCOME !

PS: I've tested it on a "very old" system with 8MB Gfx-Card on board. Everything went slowly

of course, but it fully worked... :v:

Click here to download the source

Download example of the generic one:

Keygen_SnD_Red.rar

Cheers

Edited by Ufo-Pu55y
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the buttons do not show up on my computer... but when i click where they should be they flash then go back under it and hide again

also in the middle when i click there is an edit box that flashes the intro seems to cover the buttons for me.

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the buttons do not show up on my computer... but when i click where they should be they flash then go back under it and hide again

also in the middle when i click there is an edit box that flashes the intro seems to cover the buttons for me.

Yeah... that's exactly what I saw myself, when I tested it on a slower system (with Windows 2000 and kinda 8MB GFX-Card):

No Button/Boxes, very slowly spinning cube - but music ok and buttons still pushable.

That's why I'm working on an Init-Check-OpenGL-Disable-Part, so that the keygen's at least usable for everybody... :/

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I didn't even realise there were supposed to be buttons on it until I read that!
Erm... now I'm truly in doubt, that this all makes sense for a keygen at all... :confused:

/EDIT

On my box it runs very softly and without any flickering.

CPU-Usage -> only ~ 2% (1,83GHz !!)

But I think u'll need at least 32-64MB for the GFX-Card...

Edited by Ufo-Pu55y
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Core 2 Duo E6600 ... ATI 1900XT...
:cc_surrender:

Well, then u should be able to run ~200 of these EXEs at one time... lol ?

Ok, I gotta recode and cut it a little - that it won't look like a keygen anymore,

and post the problem on some OpenGL-Boards.

I think it won't be too clever to post a Keygen_Template over there... :lol:

I'll be right back...

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For those interested:

Advanced Graphics Programming Using OpenGL (Morgan Kaufmann)

Ahh, thanks, good idea... :)

I've upped my finds:

-OpenGL? Distilled by Paul Martz 2006

-OpenGL Super Bible by Richard Wright 1996(?)

-Advanced Graphics Programming Using OpenGL by Morgan Kaufmann 2005

(That's the one Loki posted, but this one comes with example-sources!)

_http://rapidshare.com/files/22059926/OpenGL.rar.html

Edited by Ufo-Pu55y
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Just found another golden link for ASM&OpenGL:

_http://perso.orange.fr/franck.charlet/Ogl_Asm.zip

[from this topic: _http://www.masm32.com/board/index.php?topic=2522.0 ]

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Thanks to all for the comments... ;)

I'm still working on it every day.

Here's the current state:

Keygen_Loki.rar

Maybe some of you could test it again to inform me about possible bugs ? :)

Because I depend on you !!!

You see I can't post it on OpenGL-Boards with questions about this and that.

In the beginning I did so by changing the whole design,

and praised it over there as a simple Hash_Calculator with OpenGL-Effects... lol

But the changing is too much work and annnoying, so I canceled their boards.

[Anyway they weren't very helpful... :/

They told me to post real sources and to stop posting ASM-Snippets,

because it's badly readable for them... lol.

Did they never see MASM-Sources ??? ^^]

Big thanks to Loki ! Better don't ask him, how often he had to test it for me... ^^

Also I'm already working on a second edition (blue one) with

some different gfxs, music and effects. Btw, Till.ch's working on the gfxs for it.

PS:

... i have no objection to you be recruited if others agree..
Sooner I would have no objection to be recruited !

Team's own intro-coder... ??? :g: .............. :thumbsup:

But not to forget the irony of it, since Ted seems to be the only one,

who doesn't see anything. So the code must still be ****ed up somewhere... :dunno:

Anyway I will definitively go on with it, since I always loved this sh!t.

But known demo-boards aren't really attractiv to me... too much 1337-behaviour... :/

(beside HUGI - thanks MOID for the link :) )

Can somebody tell me, why 4Kb or 64Kb demos are still called "Intros" ?

Intro to what ???^^

I also started to create .XMs on my own...

PPS: Snapshot-Pack for Ted... :bye2: :

Snaps.rar

Cheers

Edited by Ufo-Pu55y
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Ufo-Pu55y: the last one, keygen for loki, it's simply amazing! :blink:

i love it!

a question: Are you thinking to release the source in the future?

I think it will be good! ;)

Keep up the great work mate!

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I've just updated everything. See first post.

I hope u'll like it... :teehee:

a question: Are you thinking to release the source in the future?
Always !!

... in hope that others will join... ;)

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Works fine for me :)

But one thing annoys me a little bit:

When moving the window on my desktop, the music still plays but the animation stops moving...Maybe you can change that.

greetz

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Big thanks to Loki ! Better don't ask him, how often he had to test it for me... ^^

No worries dude. If you're spending all this time making a template and releasing the source, the very least I can do is test it for you.

If you need to, keep them coming and I'll keep testing.

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When moving the window on my desktop, the music still plays but the animation stops moving...Maybe you can change that.
Yeah I know - and the Music<>Gfx synchronization gets shifted that way... :(

Afaik there's no way to keep OpenGL rendering going while moving a window.

Maybe I should try to mute/stop the music, while moving or minimizing the window... dunno

I'll try something, coz I don't like it, too.

Anyway the synchronizing isn't real, yet.

I'll go for it - I think this should already fix the problem.

If you need to, keep them coming and I'll keep testing.
Oh-oh, I hear a sh!tload of new ideas knocking at my door... ^^
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Very nice work.

Because it's meant as a template, I guess it's easier for the user who wants to change the tune not to work with tables. See attached template.

What I like, is that in your template, it's so easy to play with the colors....

lena151.

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