Building a Game Emulation Rig...
Started by Teddy Rogers, Dec 18 2011 07:20 AM
6 replies to this topic
#1
Posted 18 December 2011 - 07:20 AM
Has anyone built a gaming rig for running emulators? I was thinking about a nettop because they are very small and can be hooked up on or near a TV but lets be honest they are hopeless running anything mildly heavy. My next thought was to build a system around a mini-atx board giving me the option of a decent CPU with a dedicated graphics card (which would probably be bigger than the motherboard itself). However it would mean getting a biggish case with power supply, etc. I'm after something low-key. Any ideas?
Ted.
Ted.
#2
Posted 18 December 2011 - 01:22 PM
What systems do you hope to emulate?
Anything thats less than GC/PS2 does not require a beefy GPU, only a very good CPU.
Anything thats less than GC/PS2 does not require a beefy GPU, only a very good CPU.
Edited by mudlord, 18 December 2011 - 01:23 PM.
#3
Posted 18 December 2011 - 01:58 PM
I have various systems I want to storage and have emulated from the one box, mainly; PS1, PS2, Amiga, GBA and Dreamcast. Possibly I may throw on a copy of MAME but that is not of importance. I was looking at Gigabyte's E350N-USB3 board which obviously comes with AMD's E-350 APU and it's built in Radeon HD 6310. The only problem I see with this kind of setup is the CPU being a bottleneck but I'd imagine it should run most things okay. I'm not even going to consider the Atom for this... 
Ted.
Ted.
#4
Posted 18 December 2011 - 05:01 PM
I have a asus 1155 ITX with a i3 and 128bit 2GB GF 430, the card is shorter length wise, but most ITX cases that support a discreet slot don't support most card offset width..
The new fusion setups with high SP APU/IGPU are actually perfect for this..
The new fusion setups with high SP APU/IGPU are actually perfect for this..
#5
Posted 19 December 2011 - 03:52 PM
Teddy Rogers, on 18 December 2011 - 01:58 PM, said:
I have various systems I want to storage and have emulated from the one box, mainly; PS1, PS2, Amiga, GBA and Dreamcast. Possibly I may throw on a copy of MAME but that is not of importance. I was looking at Gigabyte's E350N-USB3 board which obviously comes with AMD's E-350 APU and it's built in Radeon HD 6310. The only problem I see with this kind of setup is the CPU being a bottleneck but I'd imagine it should run most things okay. I'm not even going to consider the Atom for this... 
Ted.
Ted.
http://en.wikipedia....wiki/AMD_Fusion
Actually, it seems Bobcat stuff is not enough. A phenom x4 or something along those lines, on the other hand....
For PS2, something like a gtx460 would be enough. Older systems stress the CPU a lot more, since all that most emulators do is plot pixels.
For more questions, don't hesitate to ask...as I used to work on emulation stuff (like N64 graphics emulation) before I got into RE *shameless plug...*
Edited by mudlord, 19 December 2011 - 03:54 PM.
#6
Posted 27 December 2011 - 11:35 AM
Cause bobcat has the same core config as legacy HD IGPs. PCSX2 and Xeon probably need at least 128bit card with 90+ SPs. Unless you compensate with more threads like with quad core or hyper-threading to scale resources.
I don't think any of those emulators use SSE instruction sets either..The devs usually just fight to get it stable and rest when that happens..
I don't think any of those emulators use SSE instruction sets either..The devs usually just fight to get it stable and rest when that happens..
#7
Posted 13 January 2012 - 08:56 PM
You'd be surprised. Dolphin uses SSE quite a bit, even SSE2. And OpenCL for texture conversions.
Same with Project64 for N64 emulation. Its RSP recompiler uses SSE a lot for raw speed.
Same with Project64 for N64 emulation. Its RSP recompiler uses SSE a lot for raw speed.
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